Ahmadi, S. (1998). The effect of computer games on adolescents of Isfahan city. Cultural Research, 9 &10, 17-87. (in Persian).
Aminifar, E., Sedghpoor, S., & Bahramzade Dabagh, H. (2012). The impact of computer games on students' motivation and mathematic improvement. Journal of Technology of Education, 6(3), 177-184.
Anderson, C. A., & Dill, K. E. (2000). Video games and aggressive thoughts, feeling and behavior in the laboratory and in life. Journal of Personality and Social Psychology, 78(4), 772-790.
Atashak, M., Baradaran, B., & Ahmadvand, M. (2013). The effect of computer games on students social skills and academic achievement. Educational Technology, 7(4), 297-305.
Bijari, M. (2013). The influence of computer games on self-handled learning mathematic and educational improving in fifth grade in elementary school in Birjand. The M.A. Thesis of Educational Science, Psychology and Educational Planning Faculty, Birjand University. (in Persian).
Gentile, D. A., Iynch, J. R., Linder, J. R., & Walsh, D. A. (2004). The effects of violent videogame habits on adolesent hostility, aggressive behaviours and school performance. Adolesence, 27(10), 5-22.
Ghatrifi, M., Rashid, K. H., & Delavar, A. (2006). The effect of computer games on mental health and students performance of boys and girls in Tehran junior high school. Psychology and Educational Sciences, 3, 1-18.
Gunter, B. (2009). The effect of video and computer games on kids (Translated by Pourabedi Naiini, H.). Tehran: Javaneh Roshd. (in Persian).
Hoseini, D. (2011). The Computer games at one glance to features, Do’s and don’ts. Rahavard Noor, 36, 28-33. (in Persian).
Javadi, M., Emamipour, S., & Rezaei Kasha, Z. (2009). The relationship between computer games with aggression and parent-child relationships in students. Psychology Research, 1(3), 79-90. (in Persian).
Laurel, B. (1993). Computer as theatre. New York: Addison-Wesley.
Levy, S. (1984). Hackers: Heroes of the computer revolution. New York: Anchor Press/Doubleday.
Mayfield, M. (1982). Video games only fit for old. USA Today (November 10).
Mehr News Agency. (2013). Video games causes academic failure of 70% of students. Report code: 2191218. Retrieved December 12, 2013, from www. mehrnews.com (in Persian).
Mehrabifar, F., Mortazavi, H., & Lesani, M. (2012). The review of types and duration of playing with computer games and its relation with the progress of students in Kerman. Research in the Curriculum Planning, 2(7), 125-135. (in Persian).
Movaseghi, H. (2001). Psychology of playing games. Karaj: Karaj Islamic Azad University Press. (in Persian).
Peter Hughes, F. (2010). Psychology of games (kids, games and growth). (Translated by Ganji, K.). Tehran: Roshd. (in Persian).
Secunda, V. (1983). Pac Man is (a) Globbling or (b) Nourishing our kids. TV Guide (February 19), 11-12
Shaverdi, T., Shaverdi, Sh. (2009). The review of children, adolescents and their mothers’ opinion about social effects of computer games. Journal of Cultural Research, 2(7), 47-76.
Student Association of Islamic Azad University of Lahijan Branch. (2010). The computer games and their influences on children and adolescents. Retrieved from www.liau.ac.ir
Wilson, J. (1992). A brief history of gaming: Part 1. Computer gaming world (July). In The effect of the effects of video games on children: The myth unmasked, By B. Gunter, Sheffield Academic Press.