تأثیر‎ بازی‌ها‌‌‎ی رایانه‌ای خشن بر پرخاشگری دانش‌آموزان

نوع مقاله: مقاله پژوهشی

نویسندگان

1 استادیار گروه علوم تربیتی، واحد گرمسار، دانشگاه آزاد اسلامی، گرمسار، ایران

2 مربی گروه علوم تربیتی، مرکز الیگودرز، دانشگاه پیام‎نور، الیگودرز، ایران

چکیده

هدف از پژوهش حاضر، مقایسه پرخاشگری دانش‌آموزان‎ استفاده کننده از بازی‎های رایانه‎ای خشن با دیگر دانش‎آموزان مقطع ابتدایی شهرستان الیگودرز بود. روش تحقیق حاضر علی- ‎مقایسه‌ای بوده که در آن محقق تأثیر استفاده از ‎بازی‎های رایانه‌ای خشن توسط دانشآموزان را در پرخاشگری مقایسه کرده است. جامعه آماری پژوهش حاضر را دانشآموزان پسر مقطع ابتدایی شهرستان الیگودرز در سال تحصیلی 95 -1394 تشکیل می‌دهند که تعداد آنها 3908 نفر می‌باشد. با استفاده از نمونه‌گیری تصادفی ساده تعداد 50 نفر از دانش‌آموزان از چهار مدرسه به صورت تصادفی به عنوان نمونه انتخاب و سپس، آزمون پرخاشگری آیزنک که دارای 29 سؤال دو گویه‌ای بود در اختیار آنها قرار داده شد. برای آزمودن فرضیه پژوهش از آزمون t مستقل در سطح معنی‌داری 0/50 استفاده گردید. نتایج نشان داد که بین میانگینهای مورد مقایسه، تفاوت معنی‌داری وجود دارد. به بیان دیگر، استفاده از بازیهای رایانهای خشن بر میزان پرخاشگری دانشآموزان پسر مقطع ابتدایی شهرستان الیگودرز تأثیر‎ داشته و بین استفادهکنندگان و استفاده نکردهها نیز تفاوت معنی‌دار بود. هم‌چنین، نتایج نشان داد، بیش از نیمی از استفادهکنندگان از این بازی‎ها‎ تمایل به بازیهای رایانهای خشن داشته و تمایل دارند، این بازی‎ها‎ را به صورت فردی انجام دهند. علاوه بر آن، یافتهها نشان داد که استفاده گروهی تأثیر‎ بیشتری در پرخاشگری داشته است.

کلیدواژه‌ها

موضوعات


عنوان مقاله [English]

The Effect of Violent Computer Games on Students' Aggression

نویسندگان [English]

  • Khalil Ghaffari 1
  • Seyed Saeid Hosieni 2
1 Assistant Professor, Department of Educational Sciences, Gharmsar Branch, Islamic Azad University, Gharmsar, Iran
2 Lecturer, Department of Educational Sciences, Aligudarz Center, Payame Noor University, Aligudarz, Iran
چکیده [English]

The present study aimed at comparing the aggression of students using violent computer games and other elementary school students in Aligudarz. The research employed causal-comparative method in which the researcher compared the effects of using violent computer games on aggression of students. The population of the present study was 3908 male elementary school students in Aligudarz during 2015-16. 50 students were randomly selected from four schools and then Eysenck's aggression test, with 29 equivocal questions were provided to them. To test the research hypothesis, independent t test was used at the significance level of 0.05. Results showed a significant difference between the means of study. In other words, using violent computer games significantly affected aggression level of male elementary students in Aligudarz and a significant difference was observed between users and non- users.Also, the results showed that more than half of the users of these games tend to play violent computer games and tend to play these games individually. In addition, the findings showed that group use had a greater effect on aggression.

کلیدواژه‌ها [English]

  • violent computer games
  • aggression
  • Aligudarz city

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